"Video Games" is a descriptor in the National Library of Medicine's controlled vocabulary thesaurus,
MeSH (Medical Subject Headings). Descriptors are arranged in a hierarchical structure,
which enables searching at various levels of specificity.
A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades.
Descriptor ID |
D018910
|
MeSH Number(s) |
I03.450.642.693.930 L01.224.900.930
|
Concept/Terms |
Video Games- Video Games
- Game, Video
- Games, Video
- Video Game
Computer Games- Computer Games
- Computer Game
- Game, Computer
- Games, Computer
|
Below are MeSH descriptors whose meaning is more general than "Video Games".
Below are MeSH descriptors whose meaning is more specific than "Video Games".
This graph shows the total number of publications written about "Video Games" by people in this website by year, and whether "Video Games" was a major or minor topic of these publications.
To see the data from this visualization as text,
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Year | Major Topic | Minor Topic | Total |
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2008 | 2 | 1 | 3 |
2012 | 1 | 0 | 1 |
2013 | 1 | 0 | 1 |
2014 | 1 | 0 | 1 |
2015 | 2 | 1 | 3 |
2017 | 1 | 0 | 1 |
2021 | 1 | 0 | 1 |
2024 | 1 | 0 | 1 |
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Below are the most recent publications written about "Video Games" by people in Profiles.
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Suire K, Helsel BC, Bowling A, Staiano AE, Sherman JR, Rice A, Ptomey LT. The adaptation of the GameSquad exergaming intervention for young adults with Down syndrome: A pilot feasibility study. Disabil Health J. 2025 Apr; 18(2):101766.
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Lines LM. Games People Play: Lessons on Performance Measure Gaming from New Zealand Comment on "Gaming New Zealand's Emergency Department Target: How and Why Did It Vary Over Time and Between Organisations?" Int J Health Policy Manag. 2021 03 14; 10(4):225-227.
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Finke EH, Wilkinson KM, Hickerson BD. Social Referencing Gaze Behavior During a Videogame Task: Eye Tracking Evidence from Children With and Without ASD. J Autism Dev Disord. 2017 Feb; 47(2):415-423.
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Cicero MX, Whitfill T, Munjal K, Madhok M, Diaz MCG, Scherzer DJ, Walsh BM, Bowen A, Redlener M, Goldberg SA, Symons N, Burkett J, Santos JC, Kessler D, Barnicle RN, Paesano G, Auerbach MA. 60 seconds to survival: A pilot study of a disaster triage video game for prehospital providers. Am J Disaster Med. 2017; 12(2):75-83.
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Ajaya Y, Peckham AD, Johnson SL. Emotion regulation and mania risk: Differential responses to implicit and explicit cues to regulate. J Behav Ther Exp Psychiatry. 2016 Mar; 50:283-8.
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Baranowski T, Blumberg F, Buday R, DeSmet A, Fiellin LE, Green CS, Kato PM, Lu AS, Maloney AE, Mellecker R, Morrill BA, Peng W, Shegog R, Simons M, Staiano AE, Thompson D, Young K. Games for Health for Children-Current Status and Needed Research. Games Health J. 2016 Feb; 5(1):1-12.
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Allam A, Kostova Z, Nakamoto K, Schulz PJ. The effect of social support features and gamification on a Web-based intervention for rheumatoid arthritis patients: randomized controlled trial. J Med Internet Res. 2015 Jan 09; 17(1):e14.
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Falbe J, Davison KK, Franckle RL, Ganter C, Gortmaker SL, Smith L, Land T, Taveras EM. Sleep duration, restfulness, and screens in the sleep environment. Pediatrics. 2015 Feb; 135(2):e367-75.
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Maloney AE, Mellecker R, Buday R, Gao Z, Hinkley T, Esparza L, Alexander S. Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames. Games Health J. 2015 Feb; 4(1):53-7.
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Camhi SM, Waring ME, Sisson SB, Hayman LL, Must A. Physical activity and screen time in metabolically healthy obese phenotypes in adolescents and adults. J Obes. 2013; 2013:984613.